-
Notifications
You must be signed in to change notification settings - Fork 232
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
[DRAFT] Cult Revamp #3867
Open
dwasint
wants to merge
110
commits into
Monkestation:master
Choose a base branch
from
dwasint:the_cult_of_blood
base: master
Could not load branches
Branch not found: {{ refName }}
Loading
Could not load tags
Nothing to show
Loading
Are you sure you want to change the base?
Some commits from the old base branch may be removed from the timeline,
and old review comments may become outdated.
Open
[DRAFT] Cult Revamp #3867
+21,781
−2,096
Conversation
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
looking at this code is giving me brain damage
This was referenced Oct 19, 2024
This was referenced Oct 20, 2024
Open
Open
This was referenced Oct 21, 2024
Closed
This was referenced Nov 4, 2024
This was referenced Nov 6, 2024
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
About The Pull Request
https://wiki.monkestation.com/en/cult-revamp-details
Why It's Good For The Game
Cult in its current state feels halfway to a good team antagonist, I want atleast 1 antagonist that is a fully team antagonist and works well in that regard. Also The new UI system is far far better and this is a good showcase of it.
Changelog
🆑
add: Cultists have a new UI Panel that enables easier tracking of the cult's members, their objectives, and lots of other important information.
add: As cultists perform occult activities and complete objectives, they generate devotion which both grants them Tattoos imbued with new powers, but also quickens the arrival of the new Eclipse event.
add: During the Eclipse, all lights aboard the station are shattered, highly reducing visibility. The cult can use the new (very old in fact) Tear Reality rune during the eclipse to start a ritual that can let them end the round. If the Eclipse ends without the ritual being attempted, the crew will be safe from Nar-Sie for this round.
add: If the cult attempts to raise Nar-Sie, they will have to defend a Blood Stone for a certain amount of time, and from that point onward all cultists will have a visible halo betraying their appearance to the crew. If the Blood Stone is destroyed, the ritual will end, and the cult will receive various handicaps, such has the halo remaining visible, and the cultist cap falling to zero.
add: The Scoreboard now lists cultists in order of how much devotion they generated. The cult now "wins" or "loses" following various conditions, each with a different message on the scoreboard. A cult that couldn't raise Nar-Sie can still get a victory by having some of its members escape alive and free aboard the shuttle.
remove: old rune system via the ritual knife
change: for more details checkout the detailed changes page on the wiki: https://wiki.monkestation.com/en/cult-revamp-details
/:cl: